This module represents random machinery in a ship that hampers movement and can really, really hurt.
The machinery in the module moves at random intervals making movement dangerous.
Movement through the module is the same as for a slagged module. Also, movement
in the module requires an Athletics check versus 8 + 1 per square moved to
avoid getting hit. This is done the character's move action. If the check fails,
take 1D6 damage (armor doesn't reduce this) for each amount failed by.
