Empty

This is just a simple, empty module. No real purpose other than to give a big, empty area for a firefight. Can be used for holding 2 spaces of cargo (not special cargo modules, though) or various other items (chairs, tables, bars, etc.)

Special Rules

There are five different types of empty modules with a number of walls. When there are no walls, multiple modules can be placed next to one another for big, empty spaces (aren't you glad you requisitioned that jet-pack, now.) A slagged empty module hampers movement the same as a slagged Cargo Bay. OOC greater than 2 has an additional -1 movement modifier for all but jet-packs and puffs, since an empty module does not provide much in the way of supports for stabilizing a characters footing. Empty modules are not limited in quantity on a ship. More than 4 can be used on any ship.
Empty modules without walls that have an external facing are completely exposed to vacuum. Better have that EVA kit on.

Big open spaces

Adjacent empty modules suffer a similar problem as double and quad sized modules. The lack of bracing makes them more susceptible to damage. A grouping of 2 more more adjacent empty modules will all count as slagged when 1 and ½ damage markers (round down) are present. For example, a group of 3 empty modules will all count as slagged when there are 4 damage markers (2 slagged and one normally damaged.)

 

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