Teleport Gate

(aka Stargate)

Creates a point-to-point teleport from one gate to another gate. Beware of "Egyptians" on the other side.

Special Rules

Double sized module

The gate can only be used if on/in orbit around a moon or planet. There are no size restrictions since the gates create a point-to-point wormhole between themselves.

The gate needs to be programmed to connect to another gate. To program the gate is a SCI check versus 8 and places a used counter on the module.. Each used counter adds +3 to the target number. After the gate has 6 program markers, another SCI check versus 8 is needed to connect. Each phase the gate is open uses a point of power (can be from Helm, Guns, or Shields.) While active, movement into the gate ("up" the ramp) is continued on destination gate ("down" the ramp.) After the gate is connected, it is an automatic action to keep it open each phase (using a point of power.) The gate will automatically close if the action is not taken. The gate must stay open for at least one complete phase (cannot be open and closed the same phase.) The power is only expended on the ship that initiated the connection.

The gate can be locked with a SCI skill check versus 8. No movement in or out of the gate is allowed. An un-locked gate can be connected to with no restrictions.

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